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The use of virtual reality in the stimulation of manual function in children with cerebral palsy: a systematic review

A utilização da realidade virtual na estimulação da função manual em crianças com paralisia cerebral: uma revisão sistemática

Abstract

Objective:

To identify in national and international literature the use of virtual reality to develop manual skills of children with cerebral palsy.

Methods:

This is a systematic review carried out in the PubMed database, Portal de Periódicos da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES), and the Online System for Search and Analysis of Medical Literature (Ovid Medline) using the keywords “cerebral palsy”, “virtual reality”, “occupational therapy”, “child”, “daily activities/activities of daily living”, in English and in Portuguese. The selected articles had their methodological quality evaluated through the Physiotherapy Evidence Database (PEDro scale).

Results:

228 studies were selected, as they included children with cerebral palsy undergoing treatment with exposure to virtual reality to improve manual function in daily activities. Studies on other themes, incomplete, and duplicated reviews were excluded. Three evaluators conducted the study selection process and included 14 articles in the analysis.

Conclusions:

The findings suggest that virtual reality therapy has contributed to an improvement in the manual function of children with cerebral palsy, constituting a useful resource for a supporting intervention to enhance traditional therapies.

Keywords:
Cerebral palsy; Virtual reality; Hand; Physical functional performance; Daily activities

Resumo

Objetivo:

Identificar na literatura nacional e internacional o uso da realidade virtual no desenvolvimento de habilidades manuais de crianças com paralisia cerebral.

Métodos:

Revisão sistemática realizada nas bases de dados United States National Library of Medicine (PubMed), Portal de Periódicos da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) e no Sistema Online de Busca e Análise de Literatura Médica (Ovid Medline) utilizando as palavras-chave “paralisia cerebral”, “realidade virtual”, “terapia ocupacional”, “criança”, “atividades diárias/ atividades cotidianas”, em inglês e português. A qualidade metodológica dos artigos selecionados foi avaliada pela Physiotherapy Evidence Database (escala PEDro).

Resultados:

Foram selecionados 228 estudos que incluíam crianças com paralisia cerebral em tratamento com exposição à realidade virtual para a melhora da função manual nas atividades diárias, sendo excluídos os que estavam fora da temática, os incompletos e os duplicados. Três juízes conduziram o processo de seleção dos trabalhos, incluindo 14 artigos na análise.

Conclusões:

Os achados sugerem que a terapia com realidade virtual tem contribuído para a melhora na função manual de crianças com paralisia cerebral, constituindo-se em recurso útil de intervenção coadjuvante potencializadora das terapias tradicionais.

Palavras-chave:
Paralisia cerebral; Realidade virtual; Mão; Desempenho físico funcional; Atividades diárias

INTRODUCTION

The International Classification of Functioning, Disability and Health (ICF) considers the human health condition as a dynamic system in which there is an interrelationship between different domains, namely, body functions and structures, activity and participation, and contextual factors (environmental and personal).11. Organização Mundial de Saúde. Classificação internacional de funcionalidade, incapacidade e saúde. São Paulo: EDUSP; 2020. Body functions encompass the physiological aspects of systems; body structures encompass the anatomical parts; activity involves action/execution of tasks; participation refers to the individual’s engagement and involvement in life situations; environmental factors involve barriers and facilitators of the physical, social and attitudinal environment; and personal factors are related to individual characteristics.11. Organização Mundial de Saúde. Classificação internacional de funcionalidade, incapacidade e saúde. São Paulo: EDUSP; 2020.

Cerebral palsy (CP) is the most common physical disability in childhood.22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...
The average prevalence of CP in the United States at the beginning of the century was 3.6 cases per thousand live births;33. Winter S, Autry A, Boyle C, Yeargin-Allsopp M. Trends in the prevalence of cerebral palsy in a population-based study. Pediatrics. 2002;110:1220-5. https://doi.org/10.1542/peds.110.6.1220
https://doi.org/10.1542/peds.110.6.1220...
however, epidemiologists state that in recent years the incidence has decreased by 30% in high-income countries,44. Galea C, Mcintyre S, Smithers-Sheedy H, Reid SM, Gibson C, Delacy M, et al. Cerebral palsy trends in Australia (1995-2009): a population-based observational study. Dev Med Child Neurol. 2019;61:186-93. https://doi.org/10.1111/dmcn.14011
https://doi.org/10.1111/dmcn.14011...
reducing the prevalence to 1.4 per thousand live births,33. Winter S, Autry A, Boyle C, Yeargin-Allsopp M. Trends in the prevalence of cerebral palsy in a population-based study. Pediatrics. 2002;110:1220-5. https://doi.org/10.1542/peds.110.6.1220
https://doi.org/10.1542/peds.110.6.1220...
mainly as a result of the combination of comprehensive interventions in obstetric and neonatal intensive care22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...
Although there is reference that seven out of every thousand live births in Brazil have CP22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...
,55. Brazil. Ministério da Saúde. Secretaria de Atenção à Saúde. Departamento de Ações Programáticas Estratégicas. Diretrizes de atenção à pessoa com paralisia cerebral. Brasília: Ministério da Saúde; 2013., these data cannot be confirmed with certainty, since there are very few studies with specific data on prevalence and incidence. The 2010 Census, the last one with available results, establishes that 23.9% of the Brazilian population has some type of disability (totaling 45,606,048 million people), among which 23% have motor disability (impairment of the locomotor system) and 4% have physical disability (complete or partial alteration of one or more segments of the human body)66. Brazil. Ministério da Saúde. Secretaria de Atenção à Saúde. Departamento de Ações Programáticas Estratégicas. Política nacional de saúde da pessoa com deficiência. Brasília: Ministério da Saúde; 2010., and CP falls into this classification.

CP triggers motor disorders that may be accompanied by skeletal muscle problems, disorders of perception, cognition, sensations, communication, behavior, and even epilepsy.77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019. These changes in movement and posture88. Rosenbaum P, Paneth N, Leviton A, Goldstein M, Bax M, Damiano D, et al. A report: the definition and classification of cerebral palsy April 2006. Dev Med Child Neurol Suppl. 2007;109:8-14. PMID: 17370477 are consequences of changes such as spasticity and muscle weakness and can lead to secondary clinical manifestations such as muscle contractures and shortening.99. Smith LR, Lee KS, Ward SR, Chambers HG, Lieber RL. Hamstring contractures in children with spastic cerebral palsy result from a stiffer extracellular matrix and increased in vivo sarcomere length. J Physiol. 2011;589:2625-39. https://doi.org/10.1113/jphysiol.2010.203364
https://doi.org/10.1113/jphysiol.2010.20...
Thus, all children with CP present with some motor impairment and may have difficulties in tasks that require motor performance.22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...

When compared to their peers, children with CP have around 50% less muscle strength.1010. Vaz DV, Brício RS, Aquino CF, Vianna SO, Mancini MC, Fonseca ST. Muscle alterations in individuals with upper motor neuron lesions. Fisioter pesqui. 2006;13:71-82. Structural muscle changes are observed, including a decrease in the number of sarcomeres in series and muscle volume, with differences in the composition and distribution of muscle fibers that directly influence strength.77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019.,1111. Lieber RL, Roberts TJ, Blemker SS, Lee SS, Herzog W. Skeletal muscle mechanics, energetics and plasticity. J Neuroeng Rehabil. 2017;14:108. https://doi.org/10.1186/s12984-017-0318-y
https://doi.org/10.1186/s12984-017-0318-...

Among various motor dysfunctions resulting from CP, arm and hand movement difficulties stand out and interfere with these children’s activities of daily living (ADL), as well as school activities.1212. Silva MZ, Braccialli LM, Pereira AG, Braccialli AC [homepage on the Internet]. Efetividade da gameterapia no controle postural de uma criança com paralisia cerebral hemiplegica espastica. In: VII Encontro da Associação Brasileira de Pesquisadores em Educação Especial. Londrina 08 a 10 novembro 2011. p. 3094-106 [cited 2021 Sep 20]. Available from: http://www.uel.br/eventos/congressomultidisciplinar/pages/arquivos/anais/2011/NOVAS_TECNOLOGIAS/286-2011.pdf
http://www.uel.br/eventos/congressomulti...
The lower muscle power output in amplitude more adequate to the function impacts the child’s performance in their activities.77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019.,1010. Vaz DV, Brício RS, Aquino CF, Vianna SO, Mancini MC, Fonseca ST. Muscle alterations in individuals with upper motor neuron lesions. Fisioter pesqui. 2006;13:71-82.

The limitations caused by CP motor disorders often interfere with ADL such as self-care, communication, social relationships, transfers, locomotion, recreational and school activities.77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019.,1313. Silva MZ, Silva FC, Frota JB, Braccialli LM. Participação de crianças com paralisia cerebral em programa de gameterapia. Revista da Sobama. 2016;17:13-8. https://doi.org/10.36311/2674-8681.2016.v17n1.03.p13
https://doi.org/10.36311/2674-8681.2016....
Some of the limitations of activities are the inability to change postures or body positions, mobility difficulties, inability to move, carry and handle objects with arms, forearms and hands, difficulty in performing basic and independent activities such as eating, personal hygiene and getting dressed.77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019.,1414. Monbaliu E, De La Peña MG, Ortibus E, Molenaers G, Deklerck J, Feys H. Functional outcomes in children and young people with dyskinetic cerebral palsy. Dev Med Child Neurol. 2017;59:634-40. https://doi.org/10.1111/dmcn.13406
https://doi.org/10.1111/dmcn.13406...
Being interconnected with activities, the participation of children with CP is influenced by their interaction with the environment, whether at home, at school or in the community, and, therefore, is often limited.1313. Silva MZ, Silva FC, Frota JB, Braccialli LM. Participação de crianças com paralisia cerebral em programa de gameterapia. Revista da Sobama. 2016;17:13-8. https://doi.org/10.36311/2674-8681.2016.v17n1.03.p13
https://doi.org/10.36311/2674-8681.2016....

Manual function plays a fundamental role in a subject’s interaction with the environment, however children with CP often present abnormal hand postures, such as thumb adduction and/or flexion with limited wrist extension,1515. Basu AP, Pearse J, Kelly S, Wisher V, Kisler J. Early intervention to improve hand function in hemiplegic cerebral palsy. Front Neurol. 2015;5:281. https://doi.org/10.3389/fneur.2014.00281
https://doi.org/10.3389/fneur.2014.00281...
,1616. Arner M, Eliasson AC, Nicklasson S, Sommerstein K, Hägglund G. Hand function in cerebral palsy. Report of 367 children in a population-based longitudinal health care program. J Hand Surg Am. 2008;33:1337-47. https://doi.org/10.1016/j.jhsa.2008.02.032
https://doi.org/10.1016/j.jhsa.2008.02.0...
which in association with increased upper limb tonus can impose significant barriers to activity and participation, impairing functional independence in ADL.1515. Basu AP, Pearse J, Kelly S, Wisher V, Kisler J. Early intervention to improve hand function in hemiplegic cerebral palsy. Front Neurol. 2015;5:281. https://doi.org/10.3389/fneur.2014.00281
https://doi.org/10.3389/fneur.2014.00281...
,1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...

There is strong evidence in the literature about intervention strategies to gain effective motor skills in children with CP. Although further studies are still needed, as evidence is classified as weak positive, virtual reality (VR) can increase the positive effects of training when combined with task-specific motor training, as it is motivating, and children report that the interventions with games are pleasurable.22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...

Some studies show that VR used as therapy maximizes hand function of children during ADL,1818. Ravi DK, Kumar N, Singhi P. Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review. Physiotherapy. 2017;103:245-58. https://doi.org/10.1016/j.physio.2016.08.004
https://doi.org/10.1016/j.physio.2016.08...
,1919. Braccialli LM, Braccialli AC, Silva MZ. Non-immersive virtual reality as a tool for treating children with cerebral palsy. Flórida: CRC Press; 2020. with evidence related to immersion VR for upper limb functional performance variables of quality of movement, selective motor control, postural control, coordination and number of upper limb movements.1919. Braccialli LM, Braccialli AC, Silva MZ. Non-immersive virtual reality as a tool for treating children with cerebral palsy. Flórida: CRC Press; 2020.,2020. Chen Y, Fanchiang HD, Howard A. Effectiveness of virtual reality in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials. Phys Ther. 2018;98:63-77. https://doi.org/10.1093/ptj/pzx107
https://doi.org/10.1093/ptj/pzx107...

The use of the tool in VR offers the user with CP the opportunity to experience activities that cannot be performed in the real world, either for safety or for minimizing the limitations inherent to the disability. In this virtual environment, in which it is possible to play without worrying about failures, the child is able to train movements systematically, in an enriched and motivating environment.2121. Harris K, Reid D. The influence of virtual reality play on children’s motivation. Can J Occup Ther. 2005;72:21-9. https://doi.org/10.1177/000841740507200107
https://doi.org/10.1177/0008417405072001...

Since motivation is a modulator of functional neural plasticity, considered an intrinsic factor in the improvement of motor skills of children with CP,2222. Majnemer A, Shevell M, Law M, Poulin C, Rosenbaum P. Level of motivation in mastering challenging tasks in children with cerebral palsy. Dev Med Child Neurol. 2010;52:1120-6. https://doi.org/10.1111/j.1469-8749.2010.03732.x
https://doi.org/10.1111/j.1469-8749.2010...
VR offers the opportunity to control stimuli in the face of real-time feedback with independent practices, enabling prior tests, training, therapeutic interventions, different levels and motivation to the participant exposed to such stimuli, which results in successful performance.1313. Silva MZ, Silva FC, Frota JB, Braccialli LM. Participação de crianças com paralisia cerebral em programa de gameterapia. Revista da Sobama. 2016;17:13-8. https://doi.org/10.36311/2674-8681.2016.v17n1.03.p13
https://doi.org/10.36311/2674-8681.2016....
,2323. Fung J, Malouin F, McFadyen BJ, Comeau F, Lamontagne A, Chapdelaine S, et al. Locomotor rehabilitation in a complex virtual environment. Conf Proc IEEE Eng Med Biol Soc. 2004;2004:4859-61. https://doi.org/10.1109/IEMBS.2004.1404344
https://doi.org/10.1109/IEMBS.2004.14043...

Thus, the objective of this study was to identify in the national and international literature the use of VR in the development of manual skills in children with CP.

METHOD

A systematic review was carried out in the databases that index articles in the health area—PubMed, Portal of Periodicals of the Coordination for the Improvement of Higher Education Personnel (CAPES), Online System of Search and Analysis of Medical Literature (Ovid Medline)—registered on the PROSPERO platform under number CRD42022298580. The articles found in each of the databases listed above were exported to the tool State of the Art through Systematic Review (StArt) version 2.3.4.2, software that helps in the organization of the protocol and of the processes of a systematic review.2424. Hernandes E, Zamboni A, Fabbri S, Di Thommazo A. Using GQM and TAM to evaluate StArt – a tool that supports Systematic Review. CLEI Electron J. 2012;15:1-10.

The words related to the theme were tested in the databases Health Sciences Descriptors (DeCS) and in Medical Subject Headings (MeSH), so the following descriptors were defined for the search, in Brazilian Portuguese and English: “paralisia cerebral/cerebral palsy”, “terapia ocupacional/occupational therapy”, “realidade virtual/ virtual reality”, “atividades diárias/daily activities”, “atividades cotidianas/activities of daily living”.

The search strategies used involved the association with truncation and boolean operators, as follows: “cerebral palsy” AND “virtual reality” AND “occupational therapy” AND “child”; “cerebral palsy” AND “virtual reality” AND “occupational therapy” AND “daily activities/ activities of daily living” AND child”; the Boolean “NOT” was used with truncation in the descriptor “acidente vascular cerebral”, the search strategy being: “paralisia cerebral” AND “paralisia cerebral” AND “terapia ocupacional” AND “criança” NOT “acidente vascular cerebral”.

Experimental studies related to the theme should met the following criteria for inclusion: approach to techniques or procedures related to the theme of this systematic review and having been published in the five years (2015 to 2020) prior to the selection of studies, carried out in November 2020. Incomplete articles, not found via Virtual Private Network (VPN), published in languages other than English or Portuguese and that did not address the research topic were excluded.

The selection criteria were applied in two steps: the first was based on the specifications of heading and abstract, and the second was the full reading of accepted articles, for analysis and data extraction. Both stages were conducted by two independent evaluators. The articles were included when both evaluators would be in agreement and, in case of disagreement, a third evaluator would define if it should be included or excluded, by consensus.

The Patient, Intervention, Comparison and Outcome method was used (PICOT, where P, or problem/population/patient, stands for CP in childhood; I, or intervention/exposure, is the number of sessions with the use of VR through different consoles; C, or comparison, stands for the studies that used a control group for comparison in a single case comparing themselves or without comparison; O, or outcome, is the analysis of variables by ICF domains, body functions and structures, environmental factors, personal factors, activity and participation, and game analysis; and T, or team, stands for the period of individual intervention of each proposal) to elaborate the research question: “What are the effects of virtual reality on children with cerebral palsy’s manual function performance in ADL?”. The Cochrane Handbook database for systematic review emphasizes the importance of using the method PICOT in bibliographic research, as it helps in the formulation of clinical questioning, making it well-structured and targeted.2525. Higgins JP, Thomas J, Chandler J, Cumpston M, Li T, Page MJ, editors. Cochrane Handbook for Systematic Reviews of Interventions version 6.2 (updated February 2021). UK: Cochrane; 2021.

The content extracted from the selected articles were: study title, research date, authors’ names, hypotheses, objective, abstract, research method, intervention, tests used, intervention time, time of each session, weekly frequency, games used, console used, population, context, outcome, conclusion, potentialities, limitations, references.

The quality of the selected articles was evaluated using the PEDro scale (Brazilian Portuguese version), which helps to classify the methodological quality of intervention studies (criteria from 2 to 11). Item 1 of the scale is considered as an eligibility criterion only for study participants; items 2 to 11 score 1 according to the option “yes” for compliance with the criterion; therefore, the score oscillates between 0 and 10.2626. Shiwa SR, Costa LO, Moser AD, Aguiar IC, Oliveira LV. PEDro: the physiotherapy evidence database. Fisioter Mov. 2011;24:523-33. https://doi.org/10.1590/S0103-51502011000300017
https://doi.org/10.1590/S0103-5150201100...
,2727. Santos SS, Moussalle LD, Heinzmann-Filho JP. Effects of physical exercise during hospitalization in children and adolescents with cancer : a systematic review. Rev Paul Pediatr. 2020;39:e2019313. https://doi.org/10.1590/1984-0462/2021/39/2019313
https://doi.org/10.1590/1984-0462/2021/3...

RESULTS

After searching the databases and analyzing the articles, 14 articles were selected for the review. Figure 1 shows the selection process of the analyzed studies.

Figure 1.
Flowchart of study selection for the analysis.

Studies from different countries and continents were included, being eight from Europe (Turkey, Italy, Switzerland, Spain, Germany),2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...

29. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

30. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

31. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...

33. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...

34. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
-3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
three from Asia (Jordan, China, Israel),1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
two from South America (Brazil)3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
and one from North America (Canada).3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...

Regarding methodologies, five articles were case-control studies;2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
six were single-case experiments;1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2020. Chen Y, Fanchiang HD, Howard A. Effectiveness of virtual reality in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials. Phys Ther. 2018;98:63-77. https://doi.org/10.1093/ptj/pzx107
https://doi.org/10.1093/ptj/pzx107...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
,3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
one study had a cross-sectional design;4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
another one was a retrospective, single-case, observational cohort study;3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
and another one was a case-control, unicentric, crossover study.3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

The methodological quality of the articles, evaluated by the PEDro scale, had an average score of 4.14 points, ranging from 2 to 9. The main factors that reduced the quality score were nine articles being a single study group design, which influenced items related to: hidden and random allocation, participants, therapists and blind evaluators, measurements, and comparison between groups.

The age range for the experimental group found in the research ranged between four2626. Shiwa SR, Costa LO, Moser AD, Aguiar IC, Oliveira LV. PEDro: the physiotherapy evidence database. Fisioter Mov. 2011;24:523-33. https://doi.org/10.1590/S0103-51502011000300017
https://doi.org/10.1590/S0103-5150201100...
and 193939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
years of age. The total sample size varied from 83030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
to 602828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
participants; when considering only the experimental group, a variation between 83030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
and 433232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
participants was identified.

Participants with CP were classified according to their manual function based on the Manual Ability Classification System (MACS) and their gross motor function by the The Gross Motor Function Classification System – Expanded & Revised (GMFCS – E&R).4141. Eliasson AC, Krumlinde-Sundholm L, Rösblad B, Beckung E, Arner M, Ohrvall AM, et al. The Manual Ability Classification System (MACS) for children with cerebral palsy: scale development and evidence of validity and reliability. Dev Med Child Neurol. 2006;48:549-54. https://doi.org/10.1017/S0012162206001162
https://doi.org/10.1017/S001216220600116...
,4242. Silva DB, Pfeifer LI, Funayama CA. Sistema de classificação da função motora grossa - ampliado e revisto. Ribeirão Preto: Faculdade de Medicina de Ribeirão Preto, Universidade de São Paulo; 2010. Four studies2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
involved children with mild to moderate manual impairment, classified between MACS I and III; two1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
involved children with mild to severe manual impairment, classified between MACS I and IV; and one3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
was conducted with children with mild manual impairment, classified as MACS I and II. Only three studies reported the gross motor function classification of children and adolescents with mild conditions, classified as MACS I and II;2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
and one study included children with mild and severe conditions, classified between MACS I and IV.3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
The details of all information presented can be found in Table 1.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...

29. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

30. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

31. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...

33. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...

34. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...

35. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...

36. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...

37. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...

38. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...

39. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
-4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...

Table 1.
Identification and methodological quality of studies included.

The objectives of the studies selected for review were classified according to the domains of the ICF. Six of them were related to body functions and structures when analyzing the effectiveness of VR in the physiological, affective and emotional aspects;3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
-3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
eight were related to environmental and personal factors, as they evaluated the effectiveness of games, consoles, platforms or equipment used in the treatment of certain health conditions such as CP, muscular dystrophy, Becker muscular dystrophy, traumatic brain injury, among other neurodegenerative disorders;1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
,3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
and, in three studies, the objectives were related to activity and participation, as they analyzed the transfer of skills achieved in virtual games to activities in the real environment.3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
,4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...

The participants’ body functions and structures were evaluated in terms of global motor aspects, manual function and emotional aspects. Motor aspects were measured by the following instruments: Bruininks-Oseretsky Test of Motor Proficiency-Short Form (BOOTMP),2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
kinesiological assessment,3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
Bodyfunction3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
and Gross Motor Function Measure (GMFM).3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
Manual function was measured by the following instruments: Quality of Upper Extremities Skills Test (QUEST),1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
Melbourne Assessment of Unilateral Upper Limb Function,1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
Box and Block Test (BBT),1818. Ravi DK, Kumar N, Singhi P. Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review. Physiotherapy. 2017;103:245-58. https://doi.org/10.1016/j.physio.2016.08.004
https://doi.org/10.1016/j.physio.2016.08...
ABILHAND-Kids Test,1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
Jebsen Taylor Hand Function Test in the variable of quality test of skills of upper extremities,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
Assessment of the Supporting Hand (AHA)3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
and Nine Holes Test (9-HPT).3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
Emotional aspects were measured by the questionnaires: State and Trait Anxiety Inventory (STAI-S), Self-Assessment Manikin (SAM) and Affective Picture System (IAPS).3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
Activity and participation were assessed by the Canadian Occupational Performance Measure (COPM)3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
and the Pediatric Functional Independence Measure (self-care) (WeeFIM).2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

The VR instrument itself was used to quantify results of the intervention in nine studies.3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...

33. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...

34. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...

35. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...

36. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
-3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
,4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
The variables presented were game score, game time, reach of a given task, movement tracking, range of motion, speed and analysis of electromyography by sensors, with greater possibilities for the instrument.

The VR equipment and games used in the studies were quite diverse and are shown in Table 2.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...

29. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

30. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

31. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...

33. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...

34. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...

35. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...

36. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...

37. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...

38. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...

39. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
-4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
The period of VR intervention was quite varied as well—from single sessions3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
,4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
to a maximum of 12 weeks.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
Single sessions ranged from 8 minutes3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
to 5 hours and 30 minutes,3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
with frequency from two weekly 60-minute sessions1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
to a single 90-minute session,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
with shorter intervention times of four weeks,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
but with an increase in weekly frequency to five sessions per week. The duration of procedures is shown in Table 3.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...

29. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

30. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

31. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...

32. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...

33. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...

34. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...

35. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...

36. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...

37. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...

38. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...

39. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
-4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...

Table 2.
Equipment and games used in the studies included.
Table 3.
Duration of procedures performed in studies included.

DISCUSSION

In this review, we found evidence of the effectiveness and applicability of VR in children with CP as a tool for stimulation of different skills. Although VR is an effective intervention method to improve manual function (with weak positive evidence) for the treatment of children with CP when associated with task-specific motor training,22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...
in the studies analyzed here, it was proven an important tool to stimulate gains in other domains related to the health condition of children with CP, according to the ICF.11. Organização Mundial de Saúde. Classificação internacional de funcionalidade, incapacidade e saúde. São Paulo: EDUSP; 2020.

Since ICF considers that the health condition is a product of the interaction between functionality (functions and body structures, activity and participation) and contextual factors (environmental and personal),11. Organização Mundial de Saúde. Classificação internacional de funcionalidade, incapacidade e saúde. São Paulo: EDUSP; 2020. the different domains of ICF were identified very clearly among the objectives outlined in the studies analyzed.

The works conducted on this theme are of global interest, since they come from different countries. However, there are few robust studies considered to be of great evidence, as most of them were a single-case experimental study. This was reflected in the low scores of the PEDro quality classification scale, as these scores did not meet all the items considered relevant in this classification. The absence of a comparable “no treatment” control group is a limitation that reduces the power of the results found, making it impossible to establish whether a given intervention is more efficient in promoting functional benefits than other types of training.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

Among all studies analyzed, only two were randomized controlled trials, five were quasi-experiments, and the rest were single-case or case series experimental studies. Considering the hierarchy of scientific evidence, these studies were classified at levels 2, 5 and 8, respectively.4343. Sampaio RF, Mancini MC. Estudos de revisão sistemática: um guia para síntese cuidadosa de evidências científicas. Rev Bras Fisioter. 2007;11:83-9. https://doi.org/10.1590/S1413-35552007000100013
https://doi.org/10.1590/S1413-3555200700...
This is in line with the systematic review by meta-analysis on the evidence of interventions with children with CP, in which it is stated that RV still has weak positive evidence, which suggests the need for more research, which would increase confidence in effect estimation.22. Novak I, Morgan C, Fahey M, Finch-Edmondson M, Galea C, Hines A, et al. State of the evidence traffic lights 2019: systematic review of interventions for preventing and treating children with cerebral palsy. Curr Neurol Neurosci Rep. 2020;20:3. https://doi.org/10.1007/s11910-020-1022-z
https://doi.org/10.1007/s11910-020-1022-...

As for the domains of ICF, the studies focused on body functions and structures, since most evaluated manual skills (speed, agility, bilateral coordination, strength and reach)1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...

30. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

31. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
-3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
and global motor aspects (coordination, transference, locomotion and balance).2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
The literature states that VR games are motivators for training upper limb functionality, finger movement and manual function,4444. Jannink MJ, van der Wilden GJ, Navis DW, Visser G, Gussinklo J, Ijzerman M. A low-cost video game applied for training of upper extremity function in children with cerebral palsy: a pilot study. Cyberpsychol Behav. 2008;11:27-32. https://doi.org/10.1089/cpb.2007.0014
https://doi.org/10.1089/cpb.2007.0014...
,4545. Szturm T, Peters JF, Otto C, Kapadia N, Desai A. Task-specific rehabilitation of finger-hand function using interactive computer gaming. Arch Phys Med Rehabil. 2008;89:2213-7. https://doi.org/10.1016/j.apmr.2008.04.021
https://doi.org/10.1016/j.apmr.2008.04.0...
results that are reinforced in this study. On the other hand, the aspects involved in activity and participation were evaluated in only two cases.2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
The lack of studies focused on this topic is strange, since motor disorders present in CP interfere in the daily activities of self-care, communication, social relationships, recreational and school activities77. Camargo AC, Leite HR, Morais RL, Lima VP, editors. Fisioterapia em pediatria: da evidência a prática clínica. Rio Janeiro: Medbook; 2019.,1212. Silva MZ, Braccialli LM, Pereira AG, Braccialli AC [homepage on the Internet]. Efetividade da gameterapia no controle postural de uma criança com paralisia cerebral hemiplegica espastica. In: VII Encontro da Associação Brasileira de Pesquisadores em Educação Especial. Londrina 08 a 10 novembro 2011. p. 3094-106 [cited 2021 Sep 20]. Available from: http://www.uel.br/eventos/congressomultidisciplinar/pages/arquivos/anais/2011/NOVAS_TECNOLOGIAS/286-2011.pdf
http://www.uel.br/eventos/congressomulti...
,1313. Silva MZ, Silva FC, Frota JB, Braccialli LM. Participação de crianças com paralisia cerebral em programa de gameterapia. Revista da Sobama. 2016;17:13-8. https://doi.org/10.36311/2674-8681.2016.v17n1.03.p13
https://doi.org/10.36311/2674-8681.2016....
and, therefore, should be considered target of interventions.

Many technologies have been used to improve the development of children with CP and implemented by virtual environments, whether immersive, semi-immersive and non-immersive, interactive, motivating and appropriate.1919. Braccialli LM, Braccialli AC, Silva MZ. Non-immersive virtual reality as a tool for treating children with cerebral palsy. Flórida: CRC Press; 2020. VR programs offer children with CP the possibility of performing activities in a virtual environment that could not be performed in the real world due to limitations or lack of safety.4646. Braccialli LM, Silva MZ, Rebelo F. The Impact of virtual reality on the learning and rehabilitation of people with special needs. In: Thomas AS, editor. New studies on video games and heath. Nova York: Nova Science Pub Inc.; 2019. p. 1-20.

In the recent past, interventions with VR in rehabilitation involved complex and high-cost systems, which made their application in clinical practice unfeasible, being restricted to research groups. However, with the expansion of video games after the 2000s, they started to be used by researchers as VR equipment in different studies.4747. Silva AC. Intervenção de terapia ocupacional com o uso da reabilitação virtual. In: Pfeifer LI, Santa’Anna MM. Terapia ocupacional na infância: procedimentos na prática clínica. São Paulo: Memnon; 2020. p. 342-56. The equipment used in the studies of this review were quite diverse; however, many authors have adopted video games and/or computers with attached devices,1010. Vaz DV, Brício RS, Aquino CF, Vianna SO, Mancini MC, Fonseca ST. Muscle alterations in individuals with upper motor neuron lesions. Fisioter pesqui. 2006;13:71-82.,2323. Fung J, Malouin F, McFadyen BJ, Comeau F, Lamontagne A, Chapdelaine S, et al. Locomotor rehabilitation in a complex virtual environment. Conf Proc IEEE Eng Med Biol Soc. 2004;2004:4859-61. https://doi.org/10.1109/IEMBS.2004.1404344
https://doi.org/10.1109/IEMBS.2004.14043...
,2424. Hernandes E, Zamboni A, Fabbri S, Di Thommazo A. Using GQM and TAM to evaluate StArt – a tool that supports Systematic Review. CLEI Electron J. 2012;15:1-10.,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
that are easily accessible to the general public, which has allowed the incorporation of these resources into clinical and/or in the daily routine of children with CP.

The VR games used in these studies were also very diverse and related to the objective to be achieved with the intervention. For Silva,4747. Silva AC. Intervenção de terapia ocupacional com o uso da reabilitação virtual. In: Pfeifer LI, Santa’Anna MM. Terapia ocupacional na infância: procedimentos na prática clínica. São Paulo: Memnon; 2020. p. 342-56. virtual games and rehabilitation goals needed to be convergent so that this resource would allow functional gains, since the repetition and variability of movements present in VR games add playfulness to the therapeutic process, increasing motivation and adherence to neurological rehabilitation.

The conclusions of studies regarding the effectiveness of VR in the treatment of several neurological (including CP) and degenerative health conditions can be seen in five articles, in which the therapy with VR had good evidence of efficiency as adjuvant treatment that enhances traditional therapies (occupational therapy and physical therapy).1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...
In one study, VR therapy achieved sufficient results to be considered an alternative to traditional therapy.3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...

Four studies proved the efficiency of the equipment and games used.3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
,3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
The studies by Martins et al.3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
and Beretta et al.3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
stated that the acquisition of skills in the virtual environment was effective in improving activity and participation. In another article, VR therapy was proven effective both for the equipment and games used and good to be applied as adjunctive therapy to enhance traditional treatment.3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
In the study by Gerber et al.,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
treatment with VR was reported by parents as beneficial, although the authors recognized the need for adjustments due to technical problems with the equipment and the need for games to become more interesting.

Some limitations were pointed out in the studies, such as lack of standardization of evaluation and intervention criteria,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...

35. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3
https://doi.org/10.1186/s12984-016-0200-...
-3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767
https://doi.org/10.1371/journal.pone.023...

39. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
-4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z
https://doi.org/10.1186/s12984-020-00689...
equipment technical problems,1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
lack of games adapted to patients with greater limitations,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
restricted number of games that encourage participation of children and adolescents,2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020
https://doi.org/10.1089/g4h.2019.0020...
,3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354
https://doi.org/10.3390/s17020354...
small sample size,3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6
https://doi.org/10.1186/s12984-020-00771...
,3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492
https://doi.org/10.1155/2018/4208492...
,3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416
https://doi.org/10.3390/s20082416...
,3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025
https://doi.org/10.1016/j.ridd.2015.11.0...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...
absence of a control group,1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774
https://doi.org/10.1589/jpts.28.774...
,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
wide variability (heterogeneous) of group,3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170
https://doi.org/10.1155/2018/1537170...
,3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x
https://doi.org/10.1186/s12984-016-0141-...
short-term interventions and lack of a crossover design that would allow a better understanding of the influence of VR on CP therapy.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141
https://doi.org/10.1089/g4h.2017.0141...
,3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510
https://doi.org/10.2147/NDT.S184510...

In conclusion, VR is a facilitating device for the development of various motor, emotional and self-care skills in children and adolescents with physical dysfunctions, including CP. It is useful as an adjunct therapeutic resource in traditional therapies, enhancing rehabilitation for the improvement of manual function, as well as improving the involvement in activity and participation in a real environment, autonomy and quality of life. As it is a playful and pleasurable resource, it favors engagement of children and adolescents in therapies, supporting the rehabilitation process. However, the limitations presented in the studies justify further research, especially randomized clinical trials, to assess the effectiveness of VR for greater gains in activity and participation.

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  • Funding Amazon Foundation for Studies and Research, and National Council for Scientific and Technological Development (CNPq).

Publication Dates

  • Publication in this collection
    13 Mar 2023
  • Date of issue
    2023

History

  • Received
    15 Aug 2021
  • Accepted
    30 Jan 2022
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