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The association between gaming disorder and impulsivity: A systematic review

Associação entre transtornos por jogos eletrônicos e impulsividade: uma revisão sistemática

Abstract

Objective

Impulsivity has been robustly linked to various addictions, including behavioral addictions. This systematic review aimed to investigate possible relationships between impulsivity and gaming disorder.

Method

A total of 1,710 empirical studies, without date or language restrictions, were retrieved from Biblioteca Virtual em Saúde, Cumulative Index to Nursing and Allied Health Literature, PubMed, PsycNET, Scopus, and Web of Science databases. In total, 16 studies met the inclusion criteria and were included for extraction, quantitative analysis, and integrative synthesis.

Results

Overall, a positive association was observed between gaming disorder and both self-reported measures of impulsivity and behavioral measures of impulsivity. Gaming disorder was associated with the presence of high-risk trends, high sensitivity to rewards, reduced inhibitory control, and low self-control among video game players.

Conclusion

The present systematic review provides preliminary support for the robust association between impulsivity and gaming disorder. However, given the methodological heterogeneity in assessment instruments and statistical procedures, the identified association should be interpreted cautiously.

Keywords:
Impulsive behavior; Internet addiction disorder; Systematic review; Video games

Resumo

Objetivo

A impulsividade tem estado fortemente ligada a vários tipos de dependência, incluindo as dependências comportamentais. Esta revisão sistemática visou investigar possíveis relações entre a impulsividade e o transtorno por jogos eletrônicos.

Método

Um total de 1.710 estudos empíricos, sem restrições de data ou linguagem, foram recuperados das bases de dados Biblioteca Virtual em Saúde, Cumulative Index to Nursing and Allied Health Literature, PubMed, PsycNET, Scopus, e Web of Science. No total, 16 estudos preencheram os critérios de inclusão e foram incluídos para extração, análise quantitativa, e síntese integrativa.

Resultados

Observou-se uma associação positiva entre o transtorno por jogos eletrônicos e as medidas de impulsividade e de comportamento de impulsividade autorrelatadas. O transtorno por jogos eletrônicos foi associado à presença de tendências de alto risco, alta sensibilidade às recompensas, controle inibitório reduzido, e baixo autocontrole entre os jogadores.

Conclusão

A presente revisão fornece apoio preliminar para uma associação robusta entre a impulsividade e o transtorno por jogos eletrônicos. Contudo, dada a heterogeneidade metodológica nos instrumentos de avaliação e procedimentos estatísticos, esta associação deve ser interpretada com cautela.

Palavras-chave:
Comportamento impulsivo; Transtorno de adição à internet; Revisão sistemática; Jogos de vídeo

As video games have grown in popularity over the past decade, it has become increasingly necessary to understand their effect on players' psychological well-being (Şalvarlı & Griffiths, 2022Şalvarlı, Ş. İ., & Griffiths, M. D. (2022). The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction, 20(1), 92-118. https://doi.org/10.1007/s11469-019-00126-w
https://doi.org/10.1007/s11469-019-00126...
). Video games are available on many devices, making them easily accessible, especially to younger people (Mylona et al., 2020Mylona, I., Deres, E. S., Dere, G. S., Tsinopoulos, I., & Glynatsis, M. (2020). The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature. Frontiers in Public Health, 8, 63. https://doi.org/10.3389/fpubh.2020.00063
https://doi.org/10.3389/fpubh.2020.00063...
; Snodgrass et al., 2019Snodgrass, J. G., Dengah, H. J. F., Polzer, E., & Else, R. (2019). Intensive online videogame involvement: A new global idiom of wellness and distress. Transcultural Psychiatry, 56(4), 748-774. https://doi.org/10.1177/-1363461519844356
https://doi.org/10.1177/-136346151984435...
). Some authors have identified that exposure to video games and the internet is occurring at increasingly earlier ages, which could be related to emotional and behavioral problems (Andrade, Enumo et al., 2021Andrade, A. L. M., Enumo, S. R. F., Passos, M. A. Z., Vellozo, E. P., Schoen, T. H., Kulik, M. A., Niskier, S. R., & Vitalle, M. S. de S. (2021). Problematic Internet Use, Emotional Problems and Quality of Life Among Adolescents. Psico-USF, 26(1), 41-51. http://dx.doi.org/10.1590/1413-82712021260104
http://dx.doi.org/10.1590/1413-827120212...
; Andrade, Kim et al., 2021Andrade, A. L. M., Kim, D. J., Scatena, A., Enes, C. C., Enumo, S. R. F., & De Micheli, D. (2021). Validity and Reliability of the Brazilian Version of the Smartphone Addiction Scale-Long Version (SAS-LV). Trends in Psychology, 29(2), 302-319. https://doi.org/10.1007/s43076-020-00046-y
https://doi.org/10.1007/s43076-020-00046...
; Breda et al., 2014Breda, V. C. T., Picon, F. A., Moreira, L. M., & Spritzer, D. T. (2014). Dependência de jogos eletrônicos em crianças e adolescentes. Revista Brasileira de Psicoterapia, 16(1), 53-67. ; Hisam et al., 2018Hisam, A., Mashhadi, S. F., Faheem, M., Sohail, M., Ikhlaq, B., & Iqbal, I. (2018). Does playing video games effect cognitive abilities in Pakistani children? Pakistan Journal of Medical Sciences, 34(6), 1507. https://doi.org/10.12669/pjms.346.15532
https://doi.org/10.12669/pjms.346.15532...
). The excessive use of video games has been recognized as a formal diagnosis in current manuals and is classified as “Internet Gaming Disorder” in the Diagnostic and Statistical Manual of Mental Disorders (American Psychiatric Association, 2013American Psychiatric Association. (2013). DSM-5: Diagnostic and Statistical Manual of Mental Disorders. ) and as Gaming Disorder (G.D.) in the International Classification of Diseases (World Health Organization, 2018World Health Organization. (2018). ICD-11 for mortality and morbidity statistics.).

The G.D. has multiple determinants, including biological, environmental, social, and emotional factors (Cruz et al., 2018Cruz, F. A. D., Scatena, A., Andrade, A. L. M., & De Micheli, D. (2018). Evaluation of Internet addiction and the quality of life of Brazilian adolescents from public and private schools. Estudos de Psicologia (Campinas), 35(2), 193-204. https://doi.org/10.1590/1982-02752018000200008
https://doi.org/10.1590/1982-02752018000...
; Ferreira & Sartes, 2018Ferreira, M. B. D., & Sartes, L. M. A. (2018). Uma abordagem cognitivo-comportamental do uso prejudicial de jogos eletrônicos. Gerais: Revista Interinstitucional de Psicologia, 11(2), 306-326. http://dx.doi.org/10.36298/gerais2019110209
http://dx.doi.org/10.36298/gerais2019110...
; Lemos et al., 2014Lemos, I. L., Diniz, P. R. B., Peres, J. F. P., & Sougey, E. B. (2014). Neuroimagem na dependência de jogos eletrônicos: uma revisão sistemática. Jornal Brasileiro de Psiquiatria, 63(1), 57-71. https://doi.org/10.1590/0047-2085000000008
https://doi.org/10.1590/0047-20850000000...
). Furthermore, G.D highly co-occurs with other psychological conditions and traits such as aggression (Andrade et al., 2020Andrade, A. L. M., Kim, D. J., Caricati, V. V., Martins, G. D. G., Kirihara, I. K., Barbugli, B. C., Enumo, S. R. F., et al. (2020). Validity and reliability of the Brazilian version of the Smartphone Addiction Scale-Short Version for university students and adult population. Estudos de Psicologia (Campinas), 37, e190117. http://dx.doi.org/10.1590/1982-0275202037e190117
http://dx.doi.org/10.1590/1982-027520203...
; Breda et al., 2014Breda, V. C. T., Picon, F. A., Moreira, L. M., & Spritzer, D. T. (2014). Dependência de jogos eletrônicos em crianças e adolescentes. Revista Brasileira de Psicoterapia, 16(1), 53-67. ; Johnson et al., 2017Johnson, S. L., Tharp, J. A., Peckham, A. D., Carver, C. S., & Haase, C. M. (2017). A path model of different forms of impulsivity with externalizing and internalizing psychopathology: Towards greater specificity. British Journal of Clinical Psychology, 56(3), 235-252. https://doi.org/10.1111/bjc.12135
https://doi.org/10.1111/bjc.12135...
; Sarmet & Pilati, 2016Sarmet, M. M., & Pilati, R. (2016). Efeito dos jogos digitais no comportamento: análise do General Learning Model. Temas em Psicologia, 24(1), 17-31. http://dx.doi.org/10.9788/TP2016.1-02
http://dx.doi.org/10.9788/TP2016.1-02...
; Staude-Müller, 2011Staude-Müller, F. (2011). Violent video games and aggression: Long-term impact and selection effects. Praxis der Kinderpsychologie und Kinderpsychiatrie, 60(9), 745-761. https://doi.org/10.13109/prkk.2011.60.9.745
https://doi.org/10.13109/prkk.2011.60.9....
; Von Der Heiden et al., 2019Von Der Heiden, J. M., Braun, B., Müller, K. W., & Egloff, B. (2019). The association between video gaming and psychological functioning. Frontiers in Psychology, 10, 1731. https://doi.org/10.3389/fpsyg.2019.01731
https://doi.org/10.3389/fpsyg.2019.01731...
; Wei et al., 2012Wei, H. T., Chen, M. H., Huang, P. C., & Bai, Y. M. (2012). The association between online gaming, social phobia, and depression: An internet survey. BMC Psychiatry, 12(1), 92. https://doi.org/10.1186/1471-244X-12-92
https://doi.org/10.1186/1471-244X-12-92...
), anxiety and depression (Bavelier et al., 2011Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on video games. Nature Reviews Neuroscience, 12(12), 763-768. https://doi.org/10.1038/nrn3135
https://doi.org/10.1038/nrn3135...
; Breda et al., 2014Breda, V. C. T., Picon, F. A., Moreira, L. M., & Spritzer, D. T. (2014). Dependência de jogos eletrônicos em crianças e adolescentes. Revista Brasileira de Psicoterapia, 16(1), 53-67. ; Johnson et al., 2017Johnson, S. L., Tharp, J. A., Peckham, A. D., Carver, C. S., & Haase, C. M. (2017). A path model of different forms of impulsivity with externalizing and internalizing psychopathology: Towards greater specificity. British Journal of Clinical Psychology, 56(3), 235-252. https://doi.org/10.1111/bjc.12135
https://doi.org/10.1111/bjc.12135...
; Miguel et al., 2017Miguel, F. K., Francisco Carvalho, L., & Dionísio, T. E. S. (2017). Psychological assessment of videogame, board and live players: Personality, reasoning, and emotional perception. Psicologia: Teoria e Prática, 19(3), 209-225. http://dx.doi.org/10.5935/19806906
http://dx.doi.org/10.5935/19806906...
; Von Der Heiden et al., 2019Von Der Heiden, J. M., Braun, B., Müller, K. W., & Egloff, B. (2019). The association between video gaming and psychological functioning. Frontiers in Psychology, 10, 1731. https://doi.org/10.3389/fpsyg.2019.01731
https://doi.org/10.3389/fpsyg.2019.01731...
; Wei et al., 2012Wei, H. T., Chen, M. H., Huang, P. C., & Bai, Y. M. (2012). The association between online gaming, social phobia, and depression: An internet survey. BMC Psychiatry, 12(1), 92. https://doi.org/10.1186/1471-244X-12-92
https://doi.org/10.1186/1471-244X-12-92...
), social phobia (Bavelier et al., 2011Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on video games. Nature Reviews Neuroscience, 12(12), 763-768. https://doi.org/10.1038/nrn3135
https://doi.org/10.1038/nrn3135...
), attention deficit hyperactivity disorder (Breda et al., 2014Breda, V. C. T., Picon, F. A., Moreira, L. M., & Spritzer, D. T. (2014). Dependência de jogos eletrônicos em crianças e adolescentes. Revista Brasileira de Psicoterapia, 16(1), 53-67. ; Wei et al., 2012Wei, H. T., Chen, M. H., Huang, P. C., & Bai, Y. M. (2012). The association between online gaming, social phobia, and depression: An internet survey. BMC Psychiatry, 12(1), 92. https://doi.org/10.1186/1471-244X-12-92
https://doi.org/10.1186/1471-244X-12-92...
), and substance use disorder (Johnson et al., 2017Johnson, S. L., Tharp, J. A., Peckham, A. D., Carver, C. S., & Haase, C. M. (2017). A path model of different forms of impulsivity with externalizing and internalizing psychopathology: Towards greater specificity. British Journal of Clinical Psychology, 56(3), 235-252. https://doi.org/10.1111/bjc.12135
https://doi.org/10.1111/bjc.12135...
). Among the clinical conditions listed, these are commonly associated with difficulty controlling impulses, which may result in negative impairments in various life domains.

The prevalence of G.D. is significantly higher among males, and video gamers exhibit two predominant personality traits: impulsivity and sensation-seeking. Impulsivity is a multi-dimensional construct and encompasses behavioral and cognitive aspects (McCloskey et al., 2009McCloskey, M. S., New, A. S., Siever, L. J., Goodman, M., Koenigsberg, H. W., Flory, J. D., & Coccaro, E. F. (2009). Evaluation of behavioral impulsivity and aggression tasks as endophenotypes for borderline personality disorder. Journal of Psychiatric Research, 43(12), 1036-1048. https://doi.org/10.1016/j.jpsychires.2009.01.002
https://doi.org/10.1016/j.jpsychires.200...
; Romer, 2010Romer, D. (2010). Adolescent risk taking, impulsivity, and brain development: Implications for prevention. Developmental Psychobiology: The Journal of the International Society for Developmental Psychobiology, 52(3), 263-276. https://doi.org/10.1002/dev.20442
https://doi.org/10.1002/dev.20442...
), with increased impulsivity being associated with maladaptive conditions such as novelty-seeking (McCloskey et al., 2009McCloskey, M. S., New, A. S., Siever, L. J., Goodman, M., Koenigsberg, H. W., Flory, J. D., & Coccaro, E. F. (2009). Evaluation of behavioral impulsivity and aggression tasks as endophenotypes for borderline personality disorder. Journal of Psychiatric Research, 43(12), 1036-1048. https://doi.org/10.1016/j.jpsychires.2009.01.002
https://doi.org/10.1016/j.jpsychires.200...
; Romer, 2010Romer, D. (2010). Adolescent risk taking, impulsivity, and brain development: Implications for prevention. Developmental Psychobiology: The Journal of the International Society for Developmental Psychobiology, 52(3), 263-276. https://doi.org/10.1002/dev.20442
https://doi.org/10.1002/dev.20442...
), difficulties with self-control, persistence, and self-regulation (Liau et al., 2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369
https://doi.org/10.1177/1010539511429369...
; Nuyens et al., 2016Nuyens, F., Deleuze, J., Maurage, P., Griffiths, M. D., Kuss, D. J., & Billieux, J. (2016). Impulsivity in multiplayer online battle arena gamers: Preliminary results on experimental and self-report measures. Journal of Behavioral Addictions, 5(2), 351-356. https://doi.org/10.1556/2006.5.2016.028
https://doi.org/10.1556/2006.5.2016.028...
; Ryu et al., 2018Ryu, H., Lee, J. Y., Choi, A., Park, S., Kim, D. J., & Choi, J. S. (2018). The relationship between impulsivity and internet gaming disorder in young adults: Mediating effects of interpersonal relationships and depression. International Journal of Environmental Research and Public Health, 15(3), 458. https://doi.org/10.3390/ijerph15030458
https://doi.org/10.3390/ijerph15030458...
), low self-esteem (Lemos et al., 2014Lemos, I. L., Diniz, P. R. B., Peres, J. F. P., & Sougey, E. B. (2014). Neuroimagem na dependência de jogos eletrônicos: uma revisão sistemática. Jornal Brasileiro de Psiquiatria, 63(1), 57-71. https://doi.org/10.1590/0047-2085000000008
https://doi.org/10.1590/0047-20850000000...
), interpersonal skill deficits (Lemos et al., 2014Lemos, I. L., Diniz, P. R. B., Peres, J. F. P., & Sougey, E. B. (2014). Neuroimagem na dependência de jogos eletrônicos: uma revisão sistemática. Jornal Brasileiro de Psiquiatria, 63(1), 57-71. https://doi.org/10.1590/0047-2085000000008
https://doi.org/10.1590/0047-20850000000...
), delay discounting (Enticott et al., 2006Enticott, P. G., Ogloff, J. R., & Bradshaw, J. L. (2006). Associations between laboratory measures of executive inhibitory control and self-reported impulsivity. Personality and Individual Differences, 41(2), 285-294. https://doi.org/10.1016/j.paid.2006.01.011
https://doi.org/10.1016/j.paid.2006.01.0...
; Liau et al., 2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369
https://doi.org/10.1177/1010539511429369...
), risk-taking without prior planning (McCloskey et al., 2009McCloskey, M. S., New, A. S., Siever, L. J., Goodman, M., Koenigsberg, H. W., Flory, J. D., & Coccaro, E. F. (2009). Evaluation of behavioral impulsivity and aggression tasks as endophenotypes for borderline personality disorder. Journal of Psychiatric Research, 43(12), 1036-1048. https://doi.org/10.1016/j.jpsychires.2009.01.002
https://doi.org/10.1016/j.jpsychires.200...
; Romer, 2010Romer, D. (2010). Adolescent risk taking, impulsivity, and brain development: Implications for prevention. Developmental Psychobiology: The Journal of the International Society for Developmental Psychobiology, 52(3), 263-276. https://doi.org/10.1002/dev.20442
https://doi.org/10.1002/dev.20442...
), decision-making difficulties (Nuyens et al., 2016Nuyens, F., Deleuze, J., Maurage, P., Griffiths, M. D., Kuss, D. J., & Billieux, J. (2016). Impulsivity in multiplayer online battle arena gamers: Preliminary results on experimental and self-report measures. Journal of Behavioral Addictions, 5(2), 351-356. https://doi.org/10.1556/2006.5.2016.028
https://doi.org/10.1556/2006.5.2016.028...
), and the sense of urgency, impatience, and temporal perception (McCloskey et al., 2009McCloskey, M. S., New, A. S., Siever, L. J., Goodman, M., Koenigsberg, H. W., Flory, J. D., & Coccaro, E. F. (2009). Evaluation of behavioral impulsivity and aggression tasks as endophenotypes for borderline personality disorder. Journal of Psychiatric Research, 43(12), 1036-1048. https://doi.org/10.1016/j.jpsychires.2009.01.002
https://doi.org/10.1016/j.jpsychires.200...
; Romer, 2010Romer, D. (2010). Adolescent risk taking, impulsivity, and brain development: Implications for prevention. Developmental Psychobiology: The Journal of the International Society for Developmental Psychobiology, 52(3), 263-276. https://doi.org/10.1002/dev.20442
https://doi.org/10.1002/dev.20442...
). Some authors have detected a causal relationship between impulsivity and G.D., such that higher levels of impulsivity are associated with a raised risk of G.D. (Mestre-Bach et al., 2018Mestre-Bach, G., Steward, T., Granero, R., Fernández-Aranda, F., Telón-Navarro, M. T., Cuquerella, A., Baño, M., Moragas, L., del Pino-Gutiérrez, A., Aymamí, N., Gómez-Peña, M., Mallorquí-Bagué, N., Vintró-Alcaraz, C., Magaña, P., Menchón, J. M., & Jiménez-Murcia, S. (2018). Gambling and Impulsivity Traits: A Recipe for Criminal Behavior? Frontiers in Psychiatry, 29(9). https://doi.org/10.3389/fpsyt.2018.00006
https://doi.org/10.3389/fpsyt.2018.00006...
).

Considering the relationship between impulsivity and internet addiction (Cheng et al., 2021Cheng, Y. S., Ko, H. C., Sun, C. K., & Yeh, P. Y. (2021). The relationship between delay discounting and Internet addiction: A systematic review and meta-analysis. Addictive behaviors, 114, 106751. https://doi.org/10.1016/j.addbeh.2020.106751
https://doi.org/10.1016/j.addbeh.2020.10...
) and the gap in the literature synthesizing the studies investigating the relationship between impulsivity and G.D. (Breda et al., 2014Breda, V. C. T., Picon, F. A., Moreira, L. M., & Spritzer, D. T. (2014). Dependência de jogos eletrônicos em crianças e adolescentes. Revista Brasileira de Psicoterapia, 16(1), 53-67. ), the present review aimed to investigate possible relationships between impulsivity and G.D. We hypothesized that (i) G.D. would be positively associated with impulsivity; and (ii) impulsivity would be a predictor for G.D.

Method

This systematic review followed the updated guidelines set by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) (Page et al., 2021Page, M. J., Moher, D., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … McKenzie, J. E. (2021). PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews. BMJ, 372(160), 1-36. https://doi.org/10.1136/bmj.n160
https://doi.org/10.1136/bmj.n160...
; Lopes et al., 2022Lopes, F. M., Lessa, R. T., Carvalho, R. A., Reichert, R. A., Andrade, A. L. M., & Micheli, D. D. (2022). Common mental disorders in university students: A systematic literature review. Psicologia em Pesquisa, 16(1), 1-23. http://dx.doi.org/10.34019/1982-1247.2022.v16.31105
http://dx.doi.org/10.34019/1982-1247.202...
; Bedendo et al., 2018Bedendo, A., Andrade, A. L. M., & Noto, A. R. (2018). Internet-based alcohol interventions for college students: systematic review. Revista Panamericana de Salud Pública, 42, e54. http://dx.doi.org/10.26633/RPSP.2018.54
http://dx.doi.org/10.26633/RPSP.2018.54...
). Three experts designed the protocol for this study and were prospectively registered on the International Prospective Register of Systematic Reviews platform (CRD42020181912). All three experts have a Ph.D. and are researchers in impulse disorders, with expertise in systematic reviews, meta-analysis, and behavioral addictions.

The following steps were taken in the review: (i) identification of the research question; (ii) definition of inclusion and exclusion criteria; (iii) literature search; (iv) selection of articles; (v) data extraction; (vi) risk of bias and quality assessment of studies; and (vii) analysis with both individual data and synthesis of findings, with a summary of evidence.

Research Question Identification

The central question of this study was: “Is there an association between excessive exposure to video games and impulsive behaviors?” This question was developed following the FINER criterion (Feasible, Interesting, New, Ethical, and Relevant). The guiding research question was feasible and ethical, as previous studies have established a link between impulsivity and other addictive behaviors. This criterion was proposed by Cummings et al. (1988Cummings, S., Browner, W., & Hulley, S. (1988). Conceiving the research question. In S., Hulley, S., Cummings (Eds.), Designing clinical research: An epidemiological approach. Williams & Wilkins. ) and has now been adopted in several systematic review protocols. The research question was also interesting and new, given the recent classification of G.D. as an addictive disorder. Furthermore, the question was relevant given that the systematization of research results can enhance our understanding of the potential risk factors and treatment for G.D.

Definition of Inclusion and Exclusion Criteria

We used the PECOS criteria to define the characteristics of the studies to be included (Morgan et al., 2018Morgan, R. L., Whaley, P., Thayer, K. A., & Schünemann, H. J. (2018). Identifying the PECO: A framework for formulating good questions to explore the association of environmental and other exposures with health outcomes. Environment International, 121(1), 1027-1031. https://doi.org/10.1016/j.envint.2018.07.015
https://doi.org/10.1016/j.envint.2018.07...
). Our Population included individuals who engaged in video gaming, including those with and without G.D. (Exposition), whom we Compared on impulsivity. Possible Outcomes included a positive association between impulsivity and G.D., with impulsivity being a predictor of G.D. across different samples. Individuals of all ages were included in the “Population” and “Exposure” criteria. For Study design, we included cross-sectional, experimental, longitudinal and/or exploratory studies.

Only peer-reviewed manuscripts were included in the review. We did not include a date restriction. We included studies published in Portuguese, English, or Spanish. We excluded articles that did not fit the design (i.e., empirical studies), such as intervention studies, protocols, literature reviews (integrative, narrative, systematic), or qualitative studies. We also excluded studies with comorbid conditions that may have influenced the results. We also excluded studies on substance use and aggression that were not directly related to gaming.

Literature Search

The search was conducted in the Biblioteca Virtual em Saúde (BVS), Cumulative Index to Nursing and Allied Health Literature (CINAHL), PubMed, PsycNET, Scopus, and Web of Science databases, between January and April of 2021. The search terms used were identified in the Medical Subject Headings indexers (MeSH) and/or Descritores em Ciências da Saúde (DeCS, Health Sciences Descriptors) and were combined with Boolean operators to form the search strings in each database. The search terms for each database are shown in Table 1.

Table 1
Search strings for articles in the databases and the number of studies exported from each database

Selection of Articles

The studies retained from the searches (N = 1,710) were imported into Rayyan® software in RIS format (Ouzzani et al., 2016Ouzzani, M., Hammady, H., Fedorowicz, Z., & Elmagarmid, A. (2016). Rayyan: A web and mobile app for systematic reviews. Systematic Reviews, 5(210). https://doi.org/10.1186/s13643-016-0384-4
https://doi.org/10.1186/s13643-016-0384-...
). After excluding duplicates (n = 17), two independent reviewers screened the articles according to the eligibility criteria. Each reviewer conducted a blind review. Discrepancies were resolved through discussion with the entire team (see Figure 1 for a PRISMA flow chart).

Figure 1.
Information flow with the distinct phases of the systematic review

Data Extraction

After screening, potentially relevant studies (n = 28) were retrieved for full-text review by three independent experts (identified as A, B, and C, as shown in Figure 1). The study included 16 six articles for quantitative analysis and integrative synthesis.

Quantitative analysis (extraction, tabulation, and categorization of results) was conducted using Airtable software <https://www.airtable.com/>. Data were categorized according to (i) publication details (authors, year, country, sample profile, age, presence and length of follow-up, and presence of a control group); (ii) measurement instruments (scales, interviews, and other instruments to assess impulsivity, video game dependence, and other study variables); (iii) methodological design; (iv) conflicts of interest; and (v) main findings.

Assessing the Bias and Quality of Studies

We assessed the bias of studies using the ROBIS tool (Whiting et al., 2016Whiting, P., Savović, J., Higgins, J. P., Caldwell, D. M. , Reeves, B. C., Shea, B., Davies, P., Kleijnen, J., Churchill, R., & ROBIS group (2016). ROBIS: A new tool to assess risk of bias in systematic reviews was developed. Journal of Clinical Epidemiology, 69, 225-234. https://doi.org/10.1016/j.jclinepi.2015.06.005
https://doi.org/10.1016/j.jclinepi.2015....
), which consists of three steps: (i) assessing the studies’ relevance; (ii) detecting concerns about the review process; and (iii) judging the risk of bias. Regarding the second step, we used four dimensions to assess the risk of bias: (i) study eligibility criteria; (ii) identification and selection of studies; (iii) data collection and study appraisal; and (iv) synthesis and findings (Table 2).

Table 2
ROBIS checklist

Results and Discussion

There were most studies conducted in Europe (56.2%), followed by Asia (43.7%). Almost 70.0% of the articles were published between 2011 and 2019. In this study, the sample size ranged from 18 to 3,658, and the participants were eight to 49 years old. There were eight cross-sectional studies (50.0%), and seven experimental studies (43.7%), five longitudinal studies (31.2%), and four exploratory studies (25.0%). A total of eight studies used multiple methodological designs. Table 3 presents the main methodological and measurement instrument characteristics of each study.

Table 3
Each study's main methodological and instrumental characteristics are in alphabetical order (n = 16)

Regarding measurement instruments, eleven measures of impulsivity were used. The measures included self-report questionnaires, with 54.5% of instruments previously validated in the country of study. Five (31.25%) of 16 studies included a behavioral measure of impulsivity (Table 2). The behavioral tasks included: (i) the Cups Task, (ii) the Single Key Impulsivity Paradigm (SKIP), (iii) the Stop-Change Paradigm (or Stop-Signal task), and (iv) the Balloon Analogue Risk Task (BART). The most used scales were various versions of the Barratt Impulsiveness Scale (BIS) and the short and long versions of the Urgency, Premeditation, Perseverance, Sensation Seeking, and Positive Urgency (UPPS-P) Impulsive Behavior Scale. The BIS is is one of the most used instruments in the world to measure impulsivity (Kapitány-Fövény et al., 2020Kapitány-Fövény, M., Urbán, R., Varga, G., Potenza, M. N., Griffiths, M. D., Szekely, A., Paksi, B., Kun, B., Farkas, J., Kökönyei, G., & Demetrovics, Z. (2020). The 21-item Barratt Impulsiveness Scale Revised (BIS-R-21): An alternative three-factor model. Journal of Behavioral Addictions, 9(2), 225-246. https://doi.org/10.1556/2006.2020.00030
https://doi.org/10.1556/2006.2020.00030...
; Vasconcelos et al., 2012Vasconcelos, A. G., Malloy-Diniz, L., & Correa, H. (2012). Systematic review of psychometric properties of Barratt Impulsiviness Scale Version 11 (BIS-11). Clinical Neuropsychiatry, 9(2), 61-74. https://doi.org/10.1590/1678-7153.201528111
https://doi.org/10.1590/1678-7153.201528...
). The UPPS-P is a newer measure of impulsivity but has become more widely used in recent years.

We identified 19 different measures of G.D., and only 26.3% of the instruments were validated in their respective countries. Using different methods and instruments to assess the same constructs or phenomena (such as G.D.) can lead to heterogeneity of outcomes (Lopes et al., 2015Lopes, F. M., Viacava, K. R., & Bizarro, L. (2015). Attentional bias modification based on visual probe task: Methodological issues, results and clinical relevance. Trends in Psychiatry and Psychotherapy, 37(4), 183-193. https://doi.org/10.1590/2237-6089-2015-0011
https://doi.org/10.1590/2237-6089-2015-0...
; Johnson et al., 2017Johnson, S. L., Tharp, J. A., Peckham, A. D., Carver, C. S., & Haase, C. M. (2017). A path model of different forms of impulsivity with externalizing and internalizing psychopathology: Towards greater specificity. British Journal of Clinical Psychology, 56(3), 235-252. https://doi.org/10.1111/bjc.12135
https://doi.org/10.1111/bjc.12135...
), which may preclude the comparison of results between different studies on the same topic.

The main findings regarding the association between G.D. and impulsivity are described in Table 3. A total of 11 (68.75%) of 16 studies compared those with and without G.D. and reported a positive association between G.D. and impulsivity, providing support for our first hypothesis. Only one study (Steenbergen et al., 2015Steenbergen, L., Sellaro, R., Stock, A. K., Beste, C., & Colzato, L. S. (2015). Action video gaming and cognitive control: Playing first person shooter games is associated with improved action cascading but not inhibition. Plos One , 10(12), e0144364. https://doi.org/10.1007/s00426-012-0415-2
https://doi.org/10.1007/s00426-012-0415-...
) focused on action games and did not identify impairments in inhibitory control. This data reinforces Mestre-Bach and colleagues’ (2018Mestre-Bach, G., Steward, T., Granero, R., Fernández-Aranda, F., Telón-Navarro, M. T., Cuquerella, A., Baño, M., Moragas, L., del Pino-Gutiérrez, A., Aymamí, N., Gómez-Peña, M., Mallorquí-Bagué, N., Vintró-Alcaraz, C., Magaña, P., Menchón, J. M., & Jiménez-Murcia, S. (2018). Gambling and Impulsivity Traits: A Recipe for Criminal Behavior? Frontiers in Psychiatry, 29(9). https://doi.org/10.3389/fpsyt.2018.00006
https://doi.org/10.3389/fpsyt.2018.00006...
) idea that G.D. needs to be further studied so that personalized intervention programs targeted to specific population characteristics are developed.

In a recent systematic review, Şalvarlı and Griffiths (2022Şalvarlı, Ş. İ., & Griffiths, M. D. (2022). The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction, 20(1), 92-118. https://doi.org/10.1007/s11469-019-00126-w
https://doi.org/10.1007/s11469-019-00126...
) identified 33 studies, 32 of which reported a positive association between impulsivity and G.D. Moreover, they also noted that impulsivity is a predictor for G.D. This data is in line with our results, in which most authors found a positive association between impulsivity and G.D. An explanation of why Şalvarlı and Griffiths (2022Şalvarlı, Ş. İ., & Griffiths, M. D. (2022). The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction, 20(1), 92-118. https://doi.org/10.1007/s11469-019-00126-w
https://doi.org/10.1007/s11469-019-00126...
) included more studies compared to our work may be due to the search algorithm used, which allowed us to retain some number of papers. Additionally, it is possible that the authors considered a more flexible diagnostic criterion for G.D. without necessarily having some formal measurement instrument. Furthermore, our study complements the work of Şalvarlı and Griffiths (2022Şalvarlı, Ş. İ., & Griffiths, M. D. (2022). The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction, 20(1), 92-118. https://doi.org/10.1007/s11469-019-00126-w
https://doi.org/10.1007/s11469-019-00126...
), as the authors included papers up to 2019 (the year of manuscript submission), whereas we included papers up to 2021. In addition, we included the data extraction method and ROBIS protocol to assess the manuscript quality and risk of bias (Table 4).

Table 4
Main results found in the evaluated studies

Considering each dimension of impulsivity, nine studies (56.2%) highlighted the presence of high-risk trends like sensation seeking or engaging in risky behaviors (Gentile et al., 2011Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological video game use among youths: a two-year longitudinal study. Pediatrics, 127(2), e319-e329. https://doi.org/10.1542/peds.2010-1353
https://doi.org/10.1542/peds.2010-1353...
; Gentile et al., 2012Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. Psychology of Popular Media Culture, 1(1), 62. https://doi.org/10.1037/a0026969
https://doi.org/10.1037/a0026969...
; Lee et al., 2018Lee, D., Park, J., Namkoong, K., Kim, I. Y., & Jung, Y. C. (2018). Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry. Journal of Behavioral Addictions, 7(1), 21-30. https://doi.org/10.1556/2006.7.2018.20
https://doi.org/10.1556/2006.7.2018.20...
; Liau et al., 2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369
https://doi.org/10.1177/1010539511429369...
; Peeters et al., 2019Peeters, M., Koning, I., Lemmens, J., & Eijnden, R. V. D. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions , 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55
https://doi.org/10.1556/2006.8.2019.55...
; Qi et al., 2015Qi, X., Du, X., Yang, Y., Du, G., Gao, P., Zhang, Y., Qin, W., Li, X., & Zhang, Q. (2015). Decreased modulation by the risk level on the brain activation during decision making in adolescents with internet gaming disorder. Frontiers in Behavioral Neuroscience, 9, 296. https://doi.org/10.3389/fnbeh.2015.00296
https://doi.org/10.3389/fnbeh.2015.00296...
; Qi et al., 2016Qi, X., Yang, Y., Dai, S., Gao, P., Du, X., Zhang, Y., Du, G., Li, X., & Zhang, Q. (2016). Effects of outcome on the covariance between risk level and brain activity in adolescents with internet gaming disorder. NeuroImage: Clinical, 12, 845-851. https://doi.org/10.1016/j.nicl.2016.10.024
https://doi.org/10.1016/j.nicl.2016.10.0...
; Rho et al., 2018Rho, M. J., Lee, H., Lee, T. H., Cho, H., Jung, D. J., Kim, D. J., & Choi, I. Y. (2018). Risk factors for internet gaming disorder: Psychological factors and internet gaming characteristics. International journal of Environmental Research and Public Health, 15(1), 40. https://doi.org/10.3390/ijerph15010040
https://doi.org/10.3390/ijerph15010040...
; Sariyska et al., 2017Sariyska, R., Lachmann, B., Markett, S., Reuter, M., & Montag, C. (2017). Individual differences in implicit learning abilities and impulsive behavior in the context of Internet addiction and Internet Gaming Disorder under the consideration of gender. Addictive Behaviors Reports, 5, 19-28. https://doi.org/10.1016/j.abrep.2017.02.002
https://doi.org/10.1016/j.abrep.2017.02....
), and two studies (12.5%) identified a high sensitivity for rewards (Lee et al., 2018Lee, D., Park, J., Namkoong, K., Kim, I. Y., & Jung, Y. C. (2018). Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry. Journal of Behavioral Addictions, 7(1), 21-30. https://doi.org/10.1556/2006.7.2018.20
https://doi.org/10.1556/2006.7.2018.20...
; Qi et al., 2016Qi, X., Yang, Y., Dai, S., Gao, P., Du, X., Zhang, Y., Du, G., Li, X., & Zhang, Q. (2016). Effects of outcome on the covariance between risk level and brain activity in adolescents with internet gaming disorder. NeuroImage: Clinical, 12, 845-851. https://doi.org/10.1016/j.nicl.2016.10.024
https://doi.org/10.1016/j.nicl.2016.10.0...
). Four studies (25.0%) identified reduced inhibitory control (Irvine et al., 2013Irvine, M. A., Worbe, Y., Bolton, S., Harrison, N. A., Bullmore, E. T., & Voon, V. (2013). Impaired decisional impulsivity in pathological videogamers. Plos One, 8(10), e75914. https://doi.org/10.1371/journal.pone.0075914
https://doi.org/10.1371/journal.pone.007...
; Lee et al., 2018Lee, D., Park, J., Namkoong, K., Kim, I. Y., & Jung, Y. C. (2018). Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry. Journal of Behavioral Addictions, 7(1), 21-30. https://doi.org/10.1556/2006.7.2018.20
https://doi.org/10.1556/2006.7.2018.20...
; Peeters et al., 2019Peeters, M., Koning, I., Lemmens, J., & Eijnden, R. V. D. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions , 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55
https://doi.org/10.1556/2006.8.2019.55...
; Qi et al., 2015Qi, X., Du, X., Yang, Y., Du, G., Gao, P., Zhang, Y., Qin, W., Li, X., & Zhang, Q. (2015). Decreased modulation by the risk level on the brain activation during decision making in adolescents with internet gaming disorder. Frontiers in Behavioral Neuroscience, 9, 296. https://doi.org/10.3389/fnbeh.2015.00296
https://doi.org/10.3389/fnbeh.2015.00296...
), and six studies (37.5%) identified low self-control (Irvine et al., 2013Irvine, M. A., Worbe, Y., Bolton, S., Harrison, N. A., Bullmore, E. T., & Voon, V. (2013). Impaired decisional impulsivity in pathological videogamers. Plos One, 8(10), e75914. https://doi.org/10.1371/journal.pone.0075914
https://doi.org/10.1371/journal.pone.007...
; Lalot et al., 2017Lalot, F., Zerhouni, O., & Pinelli, M. (2017). “I wanna be the very best!” Agreeableness and perseverance predict sustained playing to Pokemon Go: A longitudinal study. Games for Health Journal, 6(5), 271-278. https://doi.org/10.1089/g4h.2017.0051
https://doi.org/10.1089/g4h.2017.0051...
; Liau et al., 2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369
https://doi.org/10.1177/1010539511429369...
; Peeters et al., 2019Peeters, M., Koning, I., Lemmens, J., & Eijnden, R. V. D. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions , 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55
https://doi.org/10.1556/2006.8.2019.55...
; Rho et al., 2018Rho, M. J., Lee, H., Lee, T. H., Cho, H., Jung, D. J., Kim, D. J., & Choi, I. Y. (2018). Risk factors for internet gaming disorder: Psychological factors and internet gaming characteristics. International journal of Environmental Research and Public Health, 15(1), 40. https://doi.org/10.3390/ijerph15010040
https://doi.org/10.3390/ijerph15010040...
; Su et al., 2019Su, W., Király, O., Demetrovics, Z., & Potenza, M. N. (2019). Gender moderates the partial mediation of impulsivity in the relationship between psychiatric distress and problematic online gaming: online survey. JMIR Mental Health, 6(3), e10784. https://doi.org/10.2196/10784
https://doi.org/10.2196/10784...
). Furthermore, four studies (25.0%) found cortical differences indicating higher rates of impulsivity (Lee et al., 2018Lee, D., Park, J., Namkoong, K., Kim, I. Y., & Jung, Y. C. (2018). Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry. Journal of Behavioral Addictions, 7(1), 21-30. https://doi.org/10.1556/2006.7.2018.20
https://doi.org/10.1556/2006.7.2018.20...
; Liau et al., 2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369
https://doi.org/10.1177/1010539511429369...
; Qi et al., 2015Qi, X., Du, X., Yang, Y., Du, G., Gao, P., Zhang, Y., Qin, W., Li, X., & Zhang, Q. (2015). Decreased modulation by the risk level on the brain activation during decision making in adolescents with internet gaming disorder. Frontiers in Behavioral Neuroscience, 9, 296. https://doi.org/10.3389/fnbeh.2015.00296
https://doi.org/10.3389/fnbeh.2015.00296...
; Qi et al., 2016Qi, X., Yang, Y., Dai, S., Gao, P., Du, X., Zhang, Y., Du, G., Li, X., & Zhang, Q. (2016). Effects of outcome on the covariance between risk level and brain activity in adolescents with internet gaming disorder. NeuroImage: Clinical, 12, 845-851. https://doi.org/10.1016/j.nicl.2016.10.024
https://doi.org/10.1016/j.nicl.2016.10.0...
).

According to the research included in this review, randomized controlled trials have demonstrated a positive association between impulsivity and substance use disorders (Berey et al., 2019Berey, B. L., Leeman, R. F., Chavarria, J., & King, A. C. (2019). Relationships between generalized impulsivity and subjective stimulant and sedative responses following alcohol administration. Psychology of Addictive Behaviors, 33(7), 616-625. https://doi.org/10.1037/adb0000512
https://doi.org/10.1037/adb0000512...
; Blevins et al., 2019Blevins, D., Wang, X. Q., Sharma, S., & Ait-Daoud, N. (2019). Impulsiveness as a predictor of topiramate response for cocaine use disorder. The American Journal on Addictions, 28(2), 71-76. https://doi.org/10.1111/ajad.12858
https://doi.org/10.1111/ajad.12858...
; Yuan et al., 2020Yuan, J., Liu, W., Liang, Q., Cao, X., Lucas, M. V., & Yuan, T. F. (2020). Effect of low-frequency repetitive transcranial magnetic stimulation on impulse inhibition in abstinent patients with methamphetamine addiction: A randomized clinical trial. JAMA Network Open, 3(3), e200910. https://doi.org/10.1001/jamanetworkopen.2020.0910
https://doi.org/10.1001/jamanetworkopen....
). Together, these studies support developing and improving treatment strategies for harmful behaviors involving impulsivity, such as substance use disorder, problematic internet use, and/or video games.

Five studies evaluated gender differences among players (Cerniglia, Griffiths et al., 2019Cerniglia, L., Griffiths, M. D., Cimino, S., De Palo, V., Monacis, L., Sinatra, M., & Tambelli, R. (2019). A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents. Psychology Research and Behavior Management, 12, e651. https://doi.org/10.2147/PRBM.S211873
https://doi.org/10.2147/PRBM.S211873...
; Cerniglia, Guicciard et al., 2019Cerniglia, L., Guicciardi, M., Sinatra, M., Monacis, L., Simonelli, A., & Cimino, S. (2019). The use of digital technologies, impulsivity and psychopathological symptoms in adolescence. Behavioral Sciences, 9(8), 82. https://doi.org/10.3390/bs9080082
https://doi.org/10.3390/bs9080082...
; Peeters et al., 2019Peeters, M., Koning, I., Lemmens, J., & Eijnden, R. V. D. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions , 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55
https://doi.org/10.1556/2006.8.2019.55...
; Sariyska et al., 2017Sariyska, R., Lachmann, B., Markett, S., Reuter, M., & Montag, C. (2017). Individual differences in implicit learning abilities and impulsive behavior in the context of Internet addiction and Internet Gaming Disorder under the consideration of gender. Addictive Behaviors Reports, 5, 19-28. https://doi.org/10.1016/j.abrep.2017.02.002
https://doi.org/10.1016/j.abrep.2017.02....
; Su et al., 2019Su, W., Király, O., Demetrovics, Z., & Potenza, M. N. (2019). Gender moderates the partial mediation of impulsivity in the relationship between psychiatric distress and problematic online gaming: online survey. JMIR Mental Health, 6(3), e10784. https://doi.org/10.2196/10784
https://doi.org/10.2196/10784...
). Of these, four reported greater impulsivity among males (except for Cerniglia, Griffiths et al., 2019Cerniglia, L., Griffiths, M. D., Cimino, S., De Palo, V., Monacis, L., Sinatra, M., & Tambelli, R. (2019). A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents. Psychology Research and Behavior Management, 12, e651. https://doi.org/10.2147/PRBM.S211873
https://doi.org/10.2147/PRBM.S211873...
). This is consistent with literature identifying a higher prevalence of impulsive behavior among men (D’Éça Júnior et al., 2019D’Éça Júnior, A. E., Rodrigues, L. S., Meneses Filho, E. P., Costa, L. L. N., Rêgo, A. S., Costa, L. C., & Batista, R. F. L. (2019). Mortalidade por suicídio na população brasileira, 1996-2015: qual é a tendência predominante? Cadernos de Saúde Coletiva, 27(1), 20-24. https://doi.org/10.1590/1414-462X201900010211
https://doi.org/10.1590/1414-462X2019000...
; Scheffer & Almeida, 2010Scheffer, M., & Almeida, R. M. M. (2010). Consumo de álcool e diferenças entre homens e mulheres: comportamento impulsivo, aspectos cognitivos e neuroquímicos. Revista Neuropsicologia Latinoamericana, 2(3), 1-11. ). In a study by Scheffer and Almeida (2010Scheffer, M., & Almeida, R. M. M. (2010). Consumo de álcool e diferenças entre homens e mulheres: comportamento impulsivo, aspectos cognitivos e neuroquímicos. Revista Neuropsicologia Latinoamericana, 2(3), 1-11. ), the authors reported higher impulsivity and impulsive-aggressive health risk behaviors among men. Likewise, another study observed higher rates of suicide among men due to high competitiveness, impulsivity, and access to firearms and lethal weapons (D’Éça Júnior et al., 2019D’Éça Júnior, A. E., Rodrigues, L. S., Meneses Filho, E. P., Costa, L. L. N., Rêgo, A. S., Costa, L. C., & Batista, R. F. L. (2019). Mortalidade por suicídio na população brasileira, 1996-2015: qual é a tendência predominante? Cadernos de Saúde Coletiva, 27(1), 20-24. https://doi.org/10.1590/1414-462X201900010211
https://doi.org/10.1590/1414-462X2019000...
). Furthermore, a recent randomized controlled trial by Foltin et al. (2021Foltin, R. W., Luba, R. R., Chen, Y., Wang, Y., & Evans, S. M. (2021). Impulsivity in cocaine users compared to matched controls: Effects of sex and preferred route of cocaine use. Drug and Alcohol Dependence, 226, e108840. https://doi.org/10.1016/j.drugalcdep.2021.108840
https://doi.org/10.1016/j.drugalcdep.202...
) identified higher levels of impulsivity among males who use cocaine than females who use cocaine. When considering these findings, gender differences are worth examining in future studies of G.D.

It is important to acknowledge that our study has limitations: (i) studies in languages other than those previously described in the methods section were not included; (ii) we considered studies with different levels of evidence and methodological rigor, and our data may contain non-peer-reviewed studies, depending on the publication's profile; (iii) not all studies included information on whether the measurement instruments were valid and appropriate for their country.

Conclusion

In summary, we found that most studies were conducted in Europe and that sample characteristics varied widely between studies. Nevertheless, several studies identified strong associations between impulsivity and G.D. Among the main implications of this study, we detected a positive association between impulsivity and G.D., particularly in individuals with increased severity of G.D. This relationship is even more explicit among men than women, indicating the need to identify more gaming disorder-specific characteristics in men.

In addition to having clinical implications, our findings may assist in the identification and treatment of G.D., notably by reducing impulsive behavior, as well. By managing the primary triggers associated with impulsivity, individuals may also be able to decrease their time spent playing video games, which may result in reduced psychiatric comorbidities related to G.D. Furthermore, given that several aspects of impulsivity were related to G.D., a behavior that is common to substance use disorders and internet addiction, further research is needed to understand better the risks associated with this behavior so that prevention and treatment programs can be designed specifically tailored to this population.

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  • Support:

    This research was supported by the São Paulo Research Foundation (Fapesp), (Process nº 2020/12313-7) and Conselho Nacional de Pesquisa e Desenvolvimento (CNPq) (Process nº 303163/2020-8).

Edited by

Editor:

Raquel Souza Lobo Guzzo

Publication Dates

  • Publication in this collection
    29 Mar 2024
  • Date of issue
    2024

History

  • Received
    24 Mar 2022
  • Reviewed
    09 Nov 2022
  • Accepted
    03 Feb 2023
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E-mail: psychologicalstudies@puc-campinas.edu.br