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INTERVENTION STUDY WITH SCHOOLCHILDREN USING THE CARD GAME “THE PYRAMID ENIGMA” ABOUT HEALTHY EATING

ABSTRACT

Objective

to evaluate the knowledge about healthy eating promoted by educational technology.

Method

quasi-experimental (pre/posttest design) performance evaluation study. test design). Participated 204 students, aged between nine and 10 years, from three public schools of Recife-PE-Brazil, in September 2018. Knowledge gain was observed by the following process: decreasing from the Mean Score Observed after the intervention (PMO-2) to the Mean Score Observed before the intervention (PMO-1); dividing the number obtained by PMO-1 and then multiplying the result obtained by 100.

Results

before the intervention 16/204 students (7.8%) scored ≥ 7. After the intervention 160/204 students (78.4%) achieved this score. The proportion of students who scored ≤ 5 went from 49/204 (24%) to 1/204 (0.5%). Four students maintained their initial score. The average knowledge gain after a single move was 38.5%.

Conclusion

these results proved the effectiveness of the game, and its use promoted socialization among the students.

DESCRIPTORS:
Food and Nutrition Education; Health Education; Preschool Education; Feeding Behavior; Educational Technology.

Universidade Federal do Paraná Av. Prefeito Lothário Meissner, 632, Cep: 80210-170, Brasil - Paraná / Curitiba, Tel: +55 (41) 3361-3755 - Curitiba - PR - Brazil
E-mail: cogitare@ufpr.br