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An instrument for tongue performance assessment in activities associated with digital games: content and construct validity

ABSTRACT

Purpose:

to analyze the content and construct validity of an instrument for tongue performance assessment in activities associated with digital games.

Methods:

to analyze content validity, ten speech-language pathologists answered a questionnaire in which each item of the instrument and the set of items were judged as to its representativeness. The content validity index and the modified Kappa statistics were calculated. To analyze construct validity, 20 participants, with age between 8 and 13 years, (10 children with weak tongues and 10 children with normal tongue strength) performed a game activity with the T-Station, involving 12 targets with 2 N of strength and 5 s of time for sustained contraction for each target. The performance was compared, for each item of the instrument, between groups.

Results:

most of the items obtained satisfactory score according to the speech-language pathologist’s evaluation. Children with reduced tongue force had a poorer performance than those with normal tongue force, with a statistically significant difference in three items of the instrument.

Conclusion:

the instrument proved to be valid as a method for evaluating performance in activities associated with the T-Station.

Keywords:
Exercise Therapy; Muscle Strength; Myofunctional Therapy; Rehabilitation; Tongue; Video Games

ABRAMO Associação Brasileira de Motricidade Orofacial Rua Uruguaiana, 516, Cep 13026-001 Campinas SP Brasil, Tel.: +55 19 3254-0342 - São Paulo - SP - Brazil
E-mail: revistacefac@cefac.br