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Gamification as an active learning strategy in the Physics education

Abstract

This work presents the results of the learning gain provided by gamification applied as an active learning strategy in Physics classes with high school students. Gamification consists of using game design elements in the learning environment to engage, motivate, and improve student performance. In this investigation, a quasi-experimental study was carried out involving control group (CG) and experimental group (GE). The instruments used for data collection were two equal tests applied before and after the application of the methodology. The performance analysis of each group was performed through the normalized gain test proposed by Hake. The results showed that the students who had gamified classes achieved a learning gain (g = 0.38) higher than the students who had traditional classes (g = 0,11). Given the lack of empirical studies in the literature that measure normalized gain in gamified activities in Physics education, it is hoped that this research may contribute to cover this gap.

Keywords:
Gamification; Physics education; Active learning; Normalized gain

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