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THE FEMININE AT THE GAME: THE CONCEPTION OF THE WORLD OF WOMEN GAMERS

ABSTRACT

This research sought to understand the conception of the world of women gamers, in the sense of relationships and social roles. It is a sociodramatic investigation, which transits between intervention research and critical action research, carried out with a group composed of four women who declare themselves gamers and who were accessed in a sociometric way (snowball method). Data analysis was carried out from the epistemological and theoretical precepts of socionomy and psychodramatic pedagogy. As a result, the cultural conserves brought by women in relation to being a woman in games stand out, as well as how adversities such as the sexualization of bodies, harassment, the reduction of feminine and other violences are repeated in electronic games.

KEYWORDS
Socionomy; Psychodramatic pedagogy; Women gamers; Genre

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